#pragma once
#include "IGameState.h"
#include "../SGD Wrappers/SGD_GraphicsManager.h"

/**************************************************************/
// VictoryState class
//	- handles the Victory Screen
//	- SINGLETON (statically allocated, not dynamic)
class VictoryState : public IGameState
{
public:
	/**********************************************************/
	// Singleton Accessor
	static VictoryState* GetInstance(void);


	/**********************************************************/
	// IGameState Interface:
	virtual void	Enter(void)				override;	// load resources
	virtual void	Exit(void)				override;	// unload resources

	virtual bool	Input(void)				override;	// handle user input
	virtual void	Update(float elapsedTime)	override;	// update entites
	virtual void	Render(void)				override;	// render entities / menu


protected:
	/**********************************************************/
	// SINGLETON!
	VictoryState(void) = default;
	virtual ~VictoryState(void) = default;

	VictoryState(const VictoryState&) = delete;
	VictoryState& operator= (const VictoryState&) = delete;


	/**********************************************************/
	// Cursor Index
	float offset = 0.0f;
};